Here is great article that was posted by GameSpot about the history of football video games. If you haven’t had a chance to check this article out, it’s worth a read.
The following is an except from the article called ” The History of Football Games” that posted by Brian Ekberg of GameSpot.com
“The story of sports gaming is the story of football gaming. Ever since the console and computer games industries got off the ground in the later 1970s, developers have been trying to build a better football title. No other sport was given the attention granted to the gridiron game. Even baseball, the national pastime for nearly a century and an apparent natural to be reenacted on a TV screen or computer monitor, lacked the prestige of its younger brother.
Sports editor Brian Ekberg welcomes you to GameSpot’s History of Football Games.
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Part of this was due to the way that the National Football League surged in popularity at the same time as the video game era dawned. Thanks to the efforts of commissioner Pete Rozelle and innovations like ABC TV executive Roone Arledge’s Monday Night Football, the NFL was enjoying an unprecedented explosion in public support. So when the Atari 2600/Video Computer System (VCS) and Mattel’s Intellivision brought video games to our living rooms in 1977 and 1979, respectively, there was really only one sport that people wanted to play on them. The idea that those little black boxes would be able to drag Sunday afternoon and Monday evening through the rest of the week was a huge selling point for the console systems.
Of course, reality didn’t quite match expectations. Gameplay was generally very crude, even by the lowered standards of the time. In 1978, Atari’s Football for the 2600 employed three-man teams consisting of players who looked like washing machines and a field that filled a single screen. You could call plays on both sides of the ball, but only basic ones that shifted receivers and backs from one side of the field to the other. Intellivision’s NFL Football arrived a little more than a year later with more sophistication, boasting five-man squads with players who had moving arms and legs and the ability to use elaborate formations. There were serious drawbacks, however, most notably molasses-slow animation and the complete absence of artificial intelligence that made two players a necessity.
To read full article, please click on the following link – The History of Football Games